It’s worth mentioning that these impressions are based o a non-final PC preview build. The following are individual write-ups of our co-op experience. Together with Adam and Benjamin, I headed to the island of Palanai, equipped myself with whatever pieces of pseudo-weaponry I could find and started bashing zombie/walker heads in. With this in mind, when we were given the opportunity to take a look at the upcoming sequel – Dead Island: Riptide – we decided that as well as the preview that you hopefully read a couple of weeks ago, we would also get a group of us together and tackle this new island in what was undoubtedly going to be the superior gameplay experience co-operatively. There aren’t too many games out there than can offer a truly co-operative experience, where the players actually feel like they’re helping each other instead of playing as a nameless extra character attacking enemies in the same vicinity as their friends but not in anything that could be considered a connected experience. ![]() ![]() When the first Dead Island game was released a couple of years ago it was no secret that it was a much better experience if it was played with other people.
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